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- on mouseDown
- repeat while the mouseDown
- set the memberNum of sprite 10 to 4
- updateStage()
- end repeat
- if sprite 10 intersects 2 then
- puppetSound(2, "godisway")
- go(1, "vrattle")
- exit
- end if
- if sprite 10 intersects 3 then
- puppetSound(2, "godisway")
- go(1, "whale")
- end if
- if sprite 10 intersects 4 then
- puppetSound(2, "godisway")
- go(1, "tree")
- end if
- if sprite 10 intersects 5 then
- puppetSound(2, "godisway")
- go(1, "bugs")
- end if
- if sprite 10 intersects 6 then
- puppetSound(2, "godisway")
- go(1, "gallery")
- end if
- if sprite 10 intersects 7 then
- puppetSound(2, "godisway")
- go("interface")
- exit
- end if
- if sprite 10 intersects 8 then
- puppetSound(2, "godisway")
- go("credits")
- exit
- end if
- if sprite 10 intersects 9 then
- if soundBusy(2) then
- sound stop 2
- else
- puppetSound(2, "help")
- end if
- end if
- if sprite 10 intersects 11 then
- sound stop 1
- sound stop 2
- sound stop 3
- go(1, "quit")
- end if
- end
-